A game world is essentially the playing
field for the main character to interact with. This varies with the different
types of games that are played. For example in Halo reach, the game world is on
different planets. It is important for
designers to make a game world that suits the game that is being played because
you wouldn't put a fantasy adventure game in a bleak looking boring game world,
it would make it essentially unplayable because the player wouldn't enjoy it.
Games change from time to time with newer technological
advancements coming into place. Thican be seen in these two examples from
halo reach and halo 5, these games are 5 years apart and show a distinct difference
in game world design however the key aspects stay the same within the game (a
free roaming area where you can explore the design of the game). The game on
the right is Halo reach (older) the game on the left is Halo 5 (new). As you
can see the game worlds have distinct differences in graphics and design.
What is terrain?
Terrain are the
things within the game world that makes the game world enjoyable for the
player. Terrain is what the player can interact with by walking on. An example
of a piece of terrain would be the grass on a football pitch (Fifa 15), the
player interacts with the field it is terrain that is intractable physically to
some extent. Some games have terrain that suits the game whereas others have
different terrains as you progress through the game. The terrain in any game
will be different from game to game. An example of terrain changing would be in
Halo 3 where the terrain changes as you complete a level and go onto the next.
The image on the left clearly
shows an almost post-apocalyptic game world with almost decayed terrain whereas
the image on the left shows a tropical island with ruins of an ancient
civilisation, these two images come from the same game but are on different
stages on the game. The terrain between the two images clearly differ for the
sole purpose of providing the player a good gaming experience.
What is architecture within
games?
Architecture
is the buildings within the game which your player enters and or destroys
depending on the game you are playing. Some games have very distinct and
complex architecture for example mirrors edge is a game that made you interact
with the architecture the terrain and essentially the game world. The reason
why we want games to have good architecture is because that is the main place
where the game will take place in, however games are different so not all games
will include architecture some games may not need architecture, some games may
be made for you to make the architecture. The reason as to why it is important
to have architecture is because of the fact that in most games it shows the
quality of the game design and the game layout. Also it doubles as a guide to
the player because of the fact that they may not know where to proceed within
the game and if they see a piece of high quality architecture which may be of a
higher quality than other pieces of architecture the player is surely going to
interact with that architecture so it helps give the game a sort of identity
and flow to it. Architecture has changed over time because of this reason and
has improved the experience of many gamers.

The game on the left is “mirrors
edge” and has been awarded several times for its beautiful game world, terrain
and architecture this game is much older than assassins of creed a game
released 5 years after the release of mirrors edge. It is clear to us that
assassins creed has much better graphics and a more detailed game world,
terrain and architecture however mirrors edge doesn't fall off as much as other
games in its time period due to the fact that it was so well produced. You can
tell the differences between the two games just by looking at them, this shows
that over time game developers/designers have become better at producing and
creating games.
What is an ‘object’ within a
video game?
An object is something that the
player can or must interact with in order to make a portion of the game easier
or to complete a stage within the game. Different games have different objects
which is a given however some games have more than others, and it is the
quantity of objects within a game which either makes or breaks the game. This
is because if you were to have a game with a small amount of objects that would
mean that the player would have a limited amount of playing time and it
wouldn't be as enjoyable as other games with more objects (things to do in the
game). A game that uses objects is a game called “rune-scape” it is a game which
lets the users obtain different objects within the game to increase their speed
of levelling up. One object from this game would be an iron plate body which is
a plate of armour that you wear on your torso which protects you from enemies
dealing damage to you. Some games change their objects depending on the
play-style that it gives the players for example if an item were to be over
powered they would have to de-buff the item in order to maintain balance between
the player base also if an item were to be underpowered it would be given buffs
in order to give it more incentive for players to use the object. Objects can
also be used in games as a one-time interact able thing for example in
battlefield 2 you can knock down different objects in order to
complete your objective.

The image on the left is a
“sniper rifle” from the game Halo 3 and is used by the player and AI in order
to carry out the main characters mission. The image on the left is a butterfly
knife used in counterstrike global offence, it is a rare object so it is hard
to get for new players and even veterans however this object follows the same
purpose where it completes the task you are set.