Narrative
A narrative within a video game is the ‘story line’ of the
game, it is the role the main character has to play in the video game. The reason
as to why video game designers use this idea is because it helps immerse the
player into the game, it allows more leeway for the designers because the
player will understand the ‘narrative’ of the game. The advantages of using
narrative inside of games is that it lets the player know and understand the
storyline of the game it is what helps develop the foundations of the game
inside the players mind in order to help the player and guide them through the
game. The two main types a narrative is set within a game is by using cut
scenes or full motion video. An example of a narrative for a video game would
be in the game Assassins creed, the narrative in this video game is to stop the
Templars from doing what they’re doing.
FMV stands for full motion video it is a separation from the
actual game itself. A full motion video’s purpose is to set the story line for
the player, it shows the player what kind of task is going to be set for them
next. FMV is used in most video games with a given narrative, one game that
uses FMV is Halo 3. Halo 3 uses narrative every time a mission has been
completed and also as an opening to another task. .
A downside to full motion video is that it takes away from the gameplay and
doesn’t allow the player to have any control of what’s going on whatsoever. full motion video costs alot of money and takes alot of time away from the designers when they are trying to develop the game. this means that the game itself wont be as appealing to others because of the fact that they spent most of their time designing a 2 minute cut scene.
A cut scene is an in game interaction that happens sometimes
with no player interaction or sometimes having the player doing tasks during
the cut scene to make it not take away from the gameplay itself. Cut scenes are
used to set a narrative for small events within the video game it allows the
user to understand what is happening within the video game without taking away
much of the gameplay. This is an example of cut scenes within a
video game ,
this game is called the Last of us and focuses on the use of cut scenes in
order to convey their narrative towards the players. because cut scenes happen within the game because it doesn't take away from the gameplay, it flows with the game play so to speak. cut scenes have become more and more popular in video games as the graphics in video games have become better the quality of the cut scene doesn't take away from the game play.
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