Tuesday, 21 April 2015

Characters Report.




A character is something you can control within a game and you decide what to do with it. A main character however is a character with a given path throughout the game and you have to control the character in order for it to go through this given path, for example in the Halo 3 you are master chief and your end goal is to win the war between the “covenant” (an alien alliance formed between different races) and humanity, he is essentially a super soldier made to accomplish his task as fast as possible. Another example would be Assassins creed, where you are Altair, you control this character in order to accomplish his task of eliminating the Templars who are out to destroy the world for some reason. The reason why game creators want the main character to be someone who is strong or key to the path the game will take is because if the main character were to be weak it would be no fun for the player itself which means that the main character has to be someone that is key within the story and is strong within the game relative to others not necessarily strength wise it could be a psychological advantage over other NPC’S.
 Most video games do not have one main character some have two or more, the reason for this is because the creator wants to express its idea of what the game should be the path the player should take. For example in grand theft auto 5 you have three main characters which you can choose to control and this increases the diversity within the game it allows the user to immerse itself in the game even more. Because there are main characters which you can ‘control’ there are also NPC’S (non-playing characters) which are there for them main character to interact with which allows the player to get hints on what to do how to control the character and give it hints on how to complete the game. There are two types of NPC’s within a game, one NPC being able to interact with the main character in order to give it some story line to the game and another being the terrain around the main character the objects the main character cannot interact with. There are different types of NPC’S because of the fact that it allows the user to be more interacted within the game rather than aimlessly wonder what to do and where to go, whereas the other type of NPC creates the atmosphere and environment around the player in order to make it more lifelike. It is important to have strong NPC’S because of the fact that it lets you know that you aren’t the only strong character in the game this means the developer has included a character either strong or stronger than your character to invoke realism in the game because no one person can take care of a war by himself so it adds a sense of reality towards the game. 

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